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February 18, 2005
City of Married Heroes
Well, City of Married Players, at least. Wouldn't want anyone to be confused between a post title like that and a picture like this:

On the left we have my character, Sister Chinook, Magic Controller (ice control, empathy). On the right we have Margie's K-Two, Natural Scrapper (martial arts, agility). These two bad good girls hit town in Paragon City last night, and the town (and the players) are still exhausted. We dinged up past 4th level by the time we called it a night, and I suspect we'll be getting some more play in this weekend.
Fun stuff. Margie's interesting to play with. As those who've RPGed with her won't be surprised to hear, she's a strong strategist and planner, and took advantage of the delay in installation yesterday to hit the CoH boards. She has strategies for who to hit first, how to maximize her powers, etc., and once she gets the interface down pat, she's going to be a nightmare to the villains of CoH.
Especially with me to back her play. :-)
Posted by Dave at February 18, 2005 6:26 AM
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Filed under: Gameplay
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Comments
Boulder Dude said:
Well that explains why Bud Strong and all of your characters weren't on last night.
Posted on February 18, 2005 9:08 AM
*** Dave said:
Yuppers.
By the way, is there an easy way to centralize a friends list? It's a real pain (for me) to have to keep the list up on each of my characters.
Posted on February 18, 2005 10:25 AM
Avocet said:
Dang! I wish I'd known! I added Bud Strong to my friends list, but of course, he was never online while I was playing my new character. There really needs to be a "Player Online" feature. I think I'll submit that idea.
Posted on February 18, 2005 11:01 AM
Boulder Dude said:
Don't know...It could be like the bind save thing.
Posted on February 18, 2005 11:03 AM
*** Dave said:
Hmmmm. I wonder if using the Global Chat (now in beta) is a way around having to coord friends lists.
Posted on February 18, 2005 11:03 AM
Avocet said:
That's probably what we're looking for! The PDF indicates that there's a Friends List that indicates the character being played.
We'll probably want to create a channel that we can always use to chat amongst ourselves. "Justice Squad," maybe? Or something shorter, like "JS"?
It looks like our handles will be whatever character we first logged in as when the global chat server went live. I'm assuming my handle is Avocet, but the chatserver is down right now, so /myhandle isn't working. I'm not sure if I should keep that, or change to a handle that won't be confused with a character.
(Hey, there's a guy called Savage Cop who looks remarkably like Savage Dragon!)
But wait! The Friends list doesn't seem to be any different when I'm in Global. The PDF mentions a Global tab and a Server tab. I don't have a Server tab.
All right, somebody smarter than me is going to have toi figure this out. The PDF doesn't seem to bear much relation to the actual Global Chat.
Posted on February 18, 2005 11:31 AM
*** Dave said:
Well, it is a beta ...
Posted on February 18, 2005 11:44 AM
David said:
If anyone has a character level 10 or above, you could start a supergroup. Then you can always keep track of who's on, as which guy.
I recommend giving at least 2 different people the High Honcho position, to improve the odds of one being around for honcho-esque duties.
Posted on February 18, 2005 1:20 PM
Ian said:
I think the issue here is that we would like to keep in contact with each other, but not necessarily be in the same supergroup. That's one spot where I find CoH sorely lacking.
In the MUSH/MUX/MUD world, I was spoiled by having a lot of flexibility in my emotes and in communications. There were pages (implied out of character), whispers (in character), says (in character), and poses (in character). In CoH, you basically have tells (pages), says and emotes (poses), and the latter doesn't give you the /nospace option so that you can type things like "Catwoman's tail lashes about."
What I miss most, though, is multi-faction channels. Create a channel, populate it with the folks you want, turn it on and off as you deem necessary (during downtime, I don't mind having it on, during a fight, I do mind), and otherwise be able to keep channels open for various groups.
You're never part of just one group. You're part of a Venn diagram of groups and it'd be nice for each of those groups to have a channel. I'd like a Bear's Cave channel and an RP channel and a Defenders channel or something like that. It'd make communication a lot easier and, hell, maybe actually see some more RP. The game plays too much like an arcade game for me right now for me to feel like I can RP in it with any flexibility. That's just my impression.
Posted on February 18, 2005 2:30 PM
*** Dave said:
Agreed, Ian.
Posted on February 19, 2005 6:30 PM
