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May 4, 2005

Issue 4 is live!

Per Doyce, LJ CoH, and just about everyone else who wasn't stuck on a phonecon whilst repairing their Firefox installation ...

Funny stuff is going on ... and me stuck at the office, dammit. :-)

Although -- Margie tells me that most of the servers are showing as "Down" or "Unknown" -- except the Test Server, which shows as doing just fine. Heh.

As for actual rules changes, I've mentioned some here previously, but a few other items gleaned here and about:

  1. Costume/appearance sliders are available to all characters via Icon. Just send money ...

  2. Knockback! For (well, against) heroes!

  3. Lots of new status effects for villains. Various new power protections from same. Lots of power changes, enemy power changes, enough other crap to apparently render every guide up on the boards obsolete ...

  4. Coalition Chat! That should help the Alliance of Champions quite a bit.

  5. PvP Arena yadda-yadda-yadda.

  6. Experience distance/map/mission limits yadda-yadda-yadda.

  7. Construction on University Campuses has begun in Steel Canyon and Founder’s Falls. This is for an upcoming game feature.

Specific power changes that will be affecting me and mine (cut-n-paste text from Doyce):

* Defenders and Controllers will now drain more Endurance when using powers that drain Endurance. [Cool. Endurance drains rarely seem to have much effect -- when's the last time you saw an enemy running out of endurance? That may change now.]

* Super Reflexes/Focused Fighting now offers resistance to Confuse. Super Reflexes/Focused Senses now offers increased Perception. [OFFICER is happy. In a robotic sort of way.]

* Empathy/Clear Mind now offer resistance to Fear and Confuse, and grants increased Perception. [I look forward to this.]

* Modified powers that protect you from controlling effects. They will all now generally improve over level. Mez Protection Powers scale more effectively over level. [Excellent.]

* You can now attack targets while Superior Invisibility is on. Superior Invisibility is the only self toggle invisibility power that allows you to attack while it is active. [Hmmmmm ...]

* Fixed taunt powers so they will cause fleeing villains to return, unless they are affected by a Fear power. [Cool.]

* Lots of improvements to Jack Frost. [Sister Chinook looks forward to it.]

* To Hit debuff (50%) to SJ and SS yadda-yadda-yadda. [Since I always toggle this stuff down in combat, not something that at the moment affects me.]

In general, looking at the list of bug fixes, there's not a lot in the level <20 that's being tweaked -- some, but most of the "problems" are in the higher-end powers, which may explain my general lack of sympathy to the "OMG THEY NERFED THE POWER I BUILT MY HERO AROUND THE BASTARDS!" crowd.

Now ... if I can just think of a reason to sneak home ...


Posted by Dave at May 4, 2005 1:05 PM | Edit
Filed under: Resources & Rules

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Comments

Author Profile PageMargie said:

Already got us linked with Liberty and Phoenix on coalition chat. Easy Peasy - even is PC ended up the but of a few jokes.

Posted on May 4, 2005 5:05 PM

Author Profile PageMargie said:

Also, no excitement. That thread was from Issue 2.

Posted on May 4, 2005 5:09 PM

Author Profile PageMargie said:

Oh, and the area was down.

Posted on May 4, 2005 5:12 PM

Author Profile Page***Dave said:

Why, yes. Yes, that thread is (post dates starting 9/16/2004). Heh.

The "executive summary" review of features is here.

Posted on May 4, 2005 5:32 PM

Author Profile Page***Dave said:

Wow. The Arena just down the stairs from the front of HQ in Galaxy is -- a huge change in the landscape.

Cool, but unexpected.

Posted on May 4, 2005 6:12 PM

Author Profile Page***Dave said:

And so is the University under construction in the south end of Steel. "Whoa -- what happened to those buildings?"

I do like the idea of an evolving cityscape.

Posted on May 4, 2005 10:22 PM

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