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March 28, 2006
Bit and pieces
Ran with Ho Ho and Princess Peep last night, getting both to 16 and beyond.
I've decided, in retrospect, that I really ought to have gone for Taunt -- the "Bite Me" aura is good with Invuln, but Axe is way too slow for punchvoke. Since my job is, often as not, trying to hold/control aggro for the biggest nasties (followed by standing up to same), not having Taunt is a problem.
Alas, I'm in the High Teens Rut (appropriate for Ho Ho), so this time I got Health (leading to the desperately needed Stamina at 20), and next time I have to get Invincible. Then Stamina. At 22, I start backfilling some of the Resists, but I'll reevaluate at that time to see if I need to get Taunt (since the best Taunt is, of course, staying on your feet).
Until then, guess I just have to keep wiggling the butt and asking to be bitten.
Gameplay went pretty well -- were in some nasty Lost mishes, but I (barely!) managed to stay on my feet. Unyielding rocks vs. Aberrents -- never got mezzed once, and that was a good thing.
Afterwards, we pulled out PC/A to finish our (4th) costume mission slot. That should get us an added free costume token today, when the /cov fix goes in. Margie went on to do something similar for P-Siren and Araware.
Posted by Dave at March 28, 2006 6:10 AM
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Filed under: Character Design
, Gameplay
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