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January 13, 2007
Now testing in the Training Room
As of 12 Jan:
Base Rent Overhaul
Base Rent is now calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
Existing supergroups will see this change take place immediately, but it is not retroactive. No supergroups will be receiving refunds for rent already paid. [If this reduces rent, I'm all for it.]
[... plot and rent list redacted ...]
Powers
• All Taunt power animations have been slightly adjusted. They will now root the player for the same amount of time and take the same amount of time to 'hit' a target. The timing was normalized around Dark Melee's taunt, which was the quickest activating version, so this equates to a minor buff for most versions of taunt and provoke.
• Gauntlet and related power effects should now work properly on all ranks of targets. Underlings, Minions, Lieutenants, Bosses and Elite Bosses should have Gauntlet effects work normally. For Archvillains, Heroes and Giant Monsters, Gauntlet effects require a harder to hit check in order to effect the target.
• Many power animations were changed so that they do not play faster or slower based on the size of the character.
• All toggle activation animations have been normalized to fit the following rules:
• Any toggle that only affects yourself should not cause you to be rooted while activating
• Any toggle that affects yourself and/or allies should not root you while activating. Leadership, Shadow Fall, Dispersion Bubble, etc
• Any toggle that affects yourself and debuffs or damages enemies should root you while it activates.
• Any toggle that only affects enemy mobs should root you while it activates. (Blazing Aura, Icicles, etc)
• All "Tier 9" powers will root the player while activating. This includes Granite Armor.
• The activation time is consistent for all at 1.5 seconds. This generally resulted in a shorter rooted animation. [This sounds, tentatively, positive.]
• The Golden Rings and Renewal of Light Temporary Powers' lifetime is now measured in real time days, not /played days. [Dang. That's irritating. Anything that makes you feel like if you don't play on a given day, you're losing something, is irritating.]
• Stone Armor/Earth's Embrace - Changed effects so that dirt, stones, and rock portion will only play on the ground.
• Patron Power Pets should now die when their creator does.
• Fixed a bug in Tanker and Brute Super Strength Rage which would allow players to bypass the Endurance 'crash' at the end of the power's duration.
• Animate Stone Pets Stone Hammer and Hurl Stone powers now do Knockdown, rather than Knockback. This is to help the pet stay in contact with an enemy longer, which should improve his overall effectiveness.
• Psychic Assault/Psychic Scream corrected pause after using when flying
Rewards
• Key Reward Choices that you do not qualify for will not be selectable, and will tell you why you can not select them. For example, if you complete a Respec Trial and have already earned the maximum amount of respecs possible for a character of your level, the respec reward choice will be unselectable, and tell you that you have already earned the maximum amount of respecs for your level.
Known Issue: This feature is not currently working with the Lord Recluse Strikeforce in this build.
Game
• Characters' wings will no longer be visible while using the alakazamreact emote while they have Force Shield on them.
• Vahzilok kill task in Numina's Task Force should count Vahzilok defeated in the new Faultline zone
• Added team member info messages for enhancement drops. [See previous post.]
• Corrected an issue with a specific mission map where players could click to go to the Hospital, re-spawn and die from nearby critters.
• Fixed a problem with elevators in a specific mission map
• Players will no longer be able to create or edit a supergroup while shapeshifted. [Um ... shapeshifted?]
Tasks
• Characters are no longer able to talk to their contacts via cell phone while in PvP zones. This change is necessary to prevent bugs that can cause players to receive no reward for completing missions.
Critters
• Redcaps can now correctly spawn at levels below 35.
Badges
• The Dimensional Warder badge will now display a progress bar.
CITY OF HEROES
Powers
• Blaster Devices Targeting Drone now grants a damage bonus to the Assault Rifle Sniper Rifle power [Yay.]
• Changed Blaster Devices Taser animation and cast time.
• Removed erroneous text from Devices Cloaking Device Long Help text.
• Increased Kheldian Antagonize durations in PvE, added PvP Duration modifier.
• Kheldians Inherent Taunt ability in Dwarf Form will now work on all ranks of critters.
• Snow Storm FX have been reworked. The base effect was modified and an effect was added to indicate the anchor. Also fixed a bug in the power definition that was causing the base effect to play on every affected mob, rather than the targetted anchor. This should prevent Snow Storm from stacking with itself and becoming blinding white.
Tasks
• Nightwolves in the Bastion Task Force should no longer appear at levels not within the level range of the task force.
• Banished Pantheon Masks should no longer show up in missions higher than their given level.
CITY OF VILLAINS
Powers
• Brute Secondary powerset attacks were generating Fury vs. high rank targets too quickly. This has been adjusted and these power now have the same bonus as the Brute Primary powers.
• Brute Patron Powers bonus Fury vs. Players and high ranking critters has been lowered to the same amount given by normal Brute attacks.
• Increase maximum range for Dominator Blaze, Power Burst and Thorny Barrage from 20' to 40'.
• Fixed Photon Seekers levels for both Transcended and Quantum PPD. They were spawning at too high a level in some cases.
• Players using Ghost Widow's Patron Power "Soul Storm" will go into the normal combat stance after it is cast rather than going into a different animation.
• Domination: the bonus given to Domination gain based on team size, although it was being calculated, was not being applied properly, resulting in lower Domination gain. This has been fixed
• Patron Power Pets should now be defeated when their creator is defeated.
• The Patron Power Pet Mu Guardian should now use his Sentinel of Lightning power properly.
Tasks
• Numina will no longer ressurrect Ms. Liberty during the final battle of the Recluse Task Force
Posted by Dave at January 13, 2007 9:00 AM
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Comments
Mal said:
• Players will no longer be able to create or edit a supergroup while shapeshifted. [Um … shapeshifted?]
This seems to be for the Kheldians. I've gotten an warning message when trying to change costume while in Dwarf/Nova form, "You cannot change costumes while shifted."-- or something close.
Posted on January 14, 2007 11:58 AM
Posted on January 15, 2007 6:29 AM
*** Dave said:
Test
Posted on January 16, 2007 12:31 PM
Margie said:
It will be nice to not be rooted when turning on integration or armor. (This was a much bigger deal when we had the toggle-drop while zoning bug. Nothing like jumping to a mission location, noticing that your toggles are down, clicking them on and falling like a rock mid-jump.)
Posted on January 16, 2007 1:12 PM
