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September 17, 2007
Gameplay update
Actually did a fair amount over the weekend.
Miss Crackle: Got her up into 13 doing various PUGs of various success. A lot of stupid people out there, and nobody I felt like keeping track of for the long run.
Cammie Kandachi: This was an electrical brute I'd built about the same time as Miss Crackle (they even look a fair amount alike). I played a bit with her on Friday afternoon, then Margie joined me later with the brute she'd built to pair with her back in the day. We got up to 16 or so, I think, over the weekend (starting around 12), and I learned why I'd not played her, as much as I like the look. (1) electrical is a hellaciously endurance-intensive set., (2) brutes are not as damage-intensive as scrappers, and don't seem as sturdy as them either (probably because of the lack of a self-heal). We spent a lot of time resting and/or working off debt. Still, fun.
Rita the Cat: So we swapped over Sunday afternoon to our scrapper duo, who dinged 37 during play. Obviously higher level helps game abilities, but they've always felt kick-ass as a duo, where as Cammie and Annie always feel struggling.
Saturday was a Rikti invasion night. Ended up fighting several battles with different folks (Miss Crackle, Cammie, Kheldiel), and learned a bit more about how the process works.
Good stuff.
Posted by Dave at September 17, 2007 11:53 AM
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Filed under: Character Design
, Gameplay
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Comments
GreyDuck said:
I went the electric brute route a little while back and ended up deleting the toon out of sheer frustration. End is a nightmare, and when I can go up against a simple LT/Minion even-con pair of Vahzi and faceplant after resting up to full health/end, there's something Not Quite Right going on. (Mind you I hadn't dinged double-digits yet, but still. C'mon, people!)
Posted on September 17, 2007 12:54 PM
*** Dave said:
I was running EndRed in all of my shields, and a couple in my attacks, and I was still gasping for air -- both with and without the area DoT field (which hurts your mileage). I finally got enough slots to give myself enough protection to survive encounters without gobbling greens, but I still wasn't doing enough damage to blow through the baddies/goodies adequately. Intensely frustrating, even though I love the look of the character and the powers.
Posted on September 17, 2007 2:52 PM
