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May 23, 2008

CoX: I12 as a Comic Book

This PDF download explains all about I12 -- and quite amusingly.


Posted by Dave at 10:56 AM | Comments (0) | TrackBack | Edit
Filed under: Resources & Rules

May 20, 2008

CoX: I12 Patch Notes

Patch notes! Comments in italics.


 

The Midnight Squad story arcs (Hero and Villain)


For generations, the Midnight Squad has dedicated their lives to protect the world from worldly and dimensional threats. Now, they need the help of the Heroes of Paragon City and the Villains of the Rogue Isles to finally rid the world of Rikti. Heroes and Villains must cross through time and journey to an ancient land to find knowledge long forgotten and battle ancient foes. -- New content is always nice, though I'm not wildly ravenous to get to it. Margie's played a bit of it, considers it a "fun little set of stuff."

New Zone : Cimerora
Cimerora is a hub zone (like Ouroboros) with features such as:

New Task Force : “Time’s Arrow”  

Character Origin Missions (Hero and Villain)
Where did Origins come from? How are they connected? How long have they existed? -- Glad to hear we're getting something with Origins other than just different stores and trainee powers. 

Villain Epic Archetypes: -- more below on this. 

Hollows Revamp
The Hollows has received a game-play upgrade including: -- Yay! Hooray! 

Loading Screen Tips 

Powerset Proliferation  

While researching the energy strands that all super powered beings tap into, Dr. Brainstorm caused a massive release of energy that imbalanced the energy grid surrounding the powers nexus.

As a result, it appears that heroes and villains now have access to powers that previously were unavailable to them.

Blaster 

  • New Primary - Psychic Blast -- Probably what I'll be playing with. Nice damage enhancement. Definitely not overpowered. Not a lot of AoE.
  • New Secondary - Mental Manipulation -- PBAoE Confuse! Yay! But not as control-heavy as other blaster secondaries.

Brute 

  • New Primary - Battle Axe
  • New Primary - War Mace
  • New Secondary - Super Reflexes

Controller 

  • New Primary - Plant Control -- Margie really wanted to like this, but found it frustrating in a lot of ways (Mass Sleep + AoE Attacks = Huh?)
  • New Secondary - Thermal Radiation -- Margie says a nice utility set.

Corruptor 

  • New Primary - Electrical Blast
  • New Secondary - Storm Summoning

Defender 

  • New Primary - Cold Domination
  • New Secondary - Ice Blast

Dominator 

  • New Primary - Earth Control
  • New Secondary - Electricity Assault

Mastermind 

  • New Secondary - Storm Summoning -- Margie had a blast ... worked really well with Mercs. Great for soloing. Tank for your pets!

Scrapper 

  • New Primary - Fiery Melee -- Margie opines this is *very* fun. Kind of blappy. A bit endurance-heavy.
  • New Secondary - Fiery Aura

Stalker 

  • New Primary - Electric Melee
  • New Secondary - Electric Armor

Tanker 

  • New Primary - Dark Armor -- Annoying. Better, maybe, with a team. Endurance pig. Very expensive self-heal.
  • New Secondary - Dark Melee

Optional Character Slots Purchases -- This is nice. 

User Interface: 

Email 

Power Trays 

Player Notes: 

In-Depth Power Information 

Detailed Power Information is now available at Power Selection, Level up, Respec, and Enhancement placing screen as well as a new tab in the info window. This information shows the powers basic data along with every effect the power has. -- Folks who like numbers will love all this. 

Improved Character Creator 

Players may now select a costume set theme from the new “Costume Sets” drop down menu in the Character creation process and the Tailor (for Heroes) or Facemaker (for Villains). -- Very convenient to start with a "baseline" costume set. 

The Costume Sets revolve around existing and new Costume sets. Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the “Good Versus Evil” Justice and Sinister costumes or the Wedding Pack).

Local Settings 

Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands. -- Yay! 

General Options 

Window Configuration 

Chat Tab Configuration 

Chat System Revamp 

Player Names are now clickable in the chat window, brings up a menu you can use to: -- This is *very* nice. A lot easier to do this stuff via the chat window than retyping names -- especially when there's a stray hyphen or period or apostrophe in them. 

Clicking the channel name of a global chat channel will give these options:

Right-Clicking a players name in a global chat channel that you are a moderator of will give additional options:

Powers, Enhancements, Recipes, Inspirations, and Salvage are now linkable in chat

Under the chat options section, there is new item "Individual Name Colors" which will display each name in the chat window its own color.

Pet combat messages are now sent to the pet owner. Added channels Pet Damage Inflicted, Pet Combat, Pet Damage Received, Pet Healing Received, Pet Healing Delivered, and Pet Hit Rolls. Newly created Masterminds will have a "Pet Combat" tab added.

 

Global Chat Changes

Global Names and Local Server names are now transparent. The invisible wall between global and local identities has been removed, so that if you know another player’s Local Server Name, then you will be able to find out their Global name by using the following commands : -- These changes are all very interesting -- and the subject of much angst and worry from some parties on the board. Not something I worry about all that much. 

/hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, and Searches.
In addition there are commands to individually set each of these options:

Changed /ignore and /gignore functionality. Using either command will ignore that user on all global channels as well as all local characters and any new characters they create.


Increased Max Friends to 200


Ignore list size had been increased to 200.


Players are now allowed to have 10 Global channels.

 

Zone Event System Message Channels 

Inspiration Improvements 

You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations. -- Not sure I'm inclined to do this, or to remember to do it, but a nice feature.
Also added slash commands for inspirations:

Leveling Up Bonus 

Leveling up will refill health and endurance!

In addition to restoring the player to full health and endurance, leveling up will now greatly inspire the player. -- I.e., level up makes someone uber for a brief time ... which is kind of nice. 

 

Combat Attribute Window Improvements 

Added commands to add or remove attributes form the Attribute Monitor:

Per player request, added new fields to the Combat Attribute Window.

Power Trays 

Trial Account Limitations 


Trial Accounts now have the following restrictions. Characters on Trial Accounts may not:

Combined Notes 


User Interface 

Powers
Accolades 

Attack Powers 

Defense Powers 

Buff / Debuff / Status Effect Powers 

Travel Powers 

Veteran Reward Powers 

Values Changes 

Status Effect Changes 

AI 

Arena 

Bases 

Emotes 

Game 

Graphical Effects and Animations 

Inventions 

Rewards 

Sound 

Store 

Tailor  

Tasks 

CITY of HEROES 


Powers 


Accolades 

Blaster 

Controllers  

Defender 

Peacebringers 

Scrappers 

Tankers 

Warshade 

Powers Text Changes  


Note: All Heroes’ Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.


NPCs 

Tasks 

Trial 

Zone Events 

CITY of VILLAINS 


Giant Monsters 

Zones
Grandville 

Powers
Brutes 

Corruptor: 

Dominator 

Masterminds 

Stalkers 

Patron Powers.

Accolades 

Graphical Effects 

Powers Text Changes  


Note: All Villains Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.


Posted by Dave at 6:02 PM | Comments (6) | TrackBack | Edit
Filed under: Resources & Rules

CoX: I12 is Alive

That seems like a really short open beta. 

Big announcement post with lots of links.

I'd post more (and may later), but I have an internet filter blocking my going to the CoX site (though not to the boards, oddly enough).


Posted by Dave at 3:13 PM | Comments (3) | TrackBack | Edit
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May 19, 2008

CoX - Merging servers?

There's a vocal set of CoX community members that continue to push for consolidation of some of the CoX servers. Enrollment has been in slow decline, and on some servers there's a sense that tumbleweeds tumbling down the roads of Paragon and the Mercy Islands might be a believable graphic to see,

Unfortunately, the threads -- even where they get Dev response -- seem to disappear from the servers. I get an RSS feed, so I get those Dev comments, but more than once when I've clicked through the thread has been deleted.

So, for example, last week there was this thread about the CoX subscription numbers. The block in italics are from Back Alley Brawler (who's in charge of Animation and Visual Effects, so it's not precisely his cuppa):

So, it's the lowest we've been since '04's 4Q. Disappointing.

 

It's the same pattern every MMO follows. Rapid ascent, peak, steady decline. There are of course exceptions, like WoW.

We're actually a lot steadier than most MMOs would be at this point in their life cycle. So this is actually better than normal.

 

Actually, there are a number of MMOs that don't follow that 'typical' pattern. Asides from WoW, there are games like Dofus, EVE Online, Tibia, Second Life, and Runescape. Those may be more a-typical, but it at least provides precedent that it is possible for an MMO to continue to grow its user base long past their launch date.

We're very optimistic about being able to do the same with CoH/CoV and there are some interesting plans that you guys will be hearing more about soon.

 

Thread was deleted by the time I got to it.

That was followed up over the weekend by a discussion on server consolidation. Some folks have been pushing for the lower-population servers to be merged together (dealing with the name contention in some fashion) so as to increase the pool of folks to play with in any given instance.

Again, the quote below in italics is from BAB:

Looking at the numbers listed here, we see that the highest concurrent users online during the last quarter was 16,311. Now, figure this was during a 2xp weekend. Be conservative and figure that at regular times, we only get about 80% of that, that's only about 900 per server...except that all servers aren't equal. If you account for Freedom and Virtue having many more players than the rest, you can figure that, during peak times, there are only 700 people per server for the rest, and remember that's lowballing the amount of people that come for 2XP.

Now split those numbers between heroes and villains...say 70/30 and then divide them amongst level ranges and zones. Even if they were divided as evenly as possible, you can see that the potential number of grouping partners is very low, even when you factor in the ability to sidekick up.

The fact is, that even some of the middle population servers need merged and the lower ones definitely do.

Place all rants about how I'm full of [censored] and how you luvz your low population server and how you can find groups just by rolling out of bed in the morning and even when you're not logged on below.

 

That number is actually not exactly accurate. The highest concurrent users reported there is only from the last month of the quarter...which in this case did not include the double XP weekend. 

Some folks are very reluctant to do the server merge thing because, I think, it smacks of failure. "We're shrinking -- we're dooooomed!" Failure to act, though, degrades gameplay, which in turn reduces subscriptions.

I have alts across all servers -- but, quite honestly, I've been avoiding some simply because the characters I have there aren't soloists, and I simply cannot find anyone to team with except in rare occasions. Whereas in other servers (Freedom and Virtue), I have to beat them off with a stick if I send a LFT broadcast. Which is nice for Lady Zebra, not so much for Miss Crackle. 

If I were creating any new alts right now, I'd definitely be doing so on those servers. If server migrations were free, I'd be shifting to them (and I think we'd see a further falling out of some servers). 

There's been regular talk about a "super server" or "server-less" type of arrangement -- essentially server consolidation in name, if not in hardware. Is that in the offing?

We'll see what "interesting plans" BAB is discussing in the hopefully-not-too-distant future.


Posted by Dave at 8:46 PM | Comments (0) | TrackBack | Edit
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May 17, 2008

CoX: Midnight Hour video

Over at MMORPG.COM -- all about the Midnight Squad.

Meanwhile -- somewhat integrated voice chat is coming - though with more questions than answers.


Posted by Dave at 9:01 AM | Comments (0) | TrackBack | Edit
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May 14, 2008

I'm not dead, simply AFK ...

Between my sports injury and some un-ergonomic hunching in front of the computer crunching numbers, my arm is exceedingly sore in the evening, leading to a dearth of gameplay of any sort. Good for my DVD watching, not so good for my gaming blog. My apologies.


Posted by Dave at 10:08 PM | Comments (0) | TrackBack | Edit
Filed under: Gameplay , True Life

May 7, 2008

CoX: Water, water everywhere

Hmmm. Testing out "swimming underwater" technology.  Wonder why that might be important ...?


Posted by Dave at 7:24 PM | Comments (4) | TrackBack | Edit
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May 6, 2008

CoX: Now it can be told

Yes, Margie was part of the closed beta.

Yes, I12 will rock. The new content is okay -- but the QoL features simply rock.


Posted by Dave at 10:16 PM | Comments (8) | TrackBack | Edit
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May 5, 2008

CoX: I12 Open Beta

Coming soon.

As we announced previously on the 4 Year Anniversary Calendar we will be launching the Open Beta of Issue 12: Midnight Hour on Tuesday, May 6th. As for timing, we are currently planning to start the open beta at 12 Noon Pacific (3 PM Eastern).

I don't expect I'll be doing it (don't want to load a Test download on my machine), but I'm jazzed that the actual release is getting closer.


Posted by Dave at 4:10 PM | Comments (0) | TrackBack | Edit
Filed under: Resources & Rules