April 1, 2008

Cosmetic improvements

In light of some recnetly increased activity here, as well as adding LotRO to the mix, I've done some reformatting of the sidebar on the main page. Nothing exciting -- adding some LotRO material, reducing the lengthy stable listing of CoX toons, etc. Just wanted to acknowledge it.


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January 5, 2008

MT 4.01

Upgraded the site to MT 4.01 today. Consider this a test to see if I did it correctly (and if there are any little idiosyncrasies of this site that would cause grief).


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October 2, 2007

Comments frelled

Aware of the problem, trying to get it fixed.  Great time, of course, what with all the I11 bits.

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June 21, 2007

Disconnected

Off on vacation for a week-and-change.  Not likely to do much, if any, CoX (or posting here), though I'll have some automated amusement over on my regular blog.  Have fun while I'm away!

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June 18, 2007

We were down ...

But now we're up. 

SQL table problem, which happened on the blog this morning and which I couldn't fix until I got home (since our office firewall blocks the port that CPanel operates under).  Took ten seconds to fix, after a day of frustration.  Sorry about that, chiefs.


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June 8, 2007

Comment feed

I've added an RSS feed for comments here (separate from the posts comments), for those as choose to keep track of such things in such a way.

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December 4, 2006

Minor re-org

I've reorganized the sidebar listing of toons (which is both incomplete and full of folks we never play any more) to be grouped by (where appropriate) duos. May make certain scheduling and coordination tasks a lot easier.

I'm pretty sure a lot of Margie's soloist info is out of date.


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September 20, 2006

Notification

I'm pretty darned certain that the Notification checkboxes and e-mail-address form boxes at the bottom of each post are finally working. So if you want to subscribe to a post and get an e-mail every time a new comment comes up, you can. Huzzah.


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September 6, 2006

Loggy Bloggy

So with the impending demise of the Alliance website (mutter mutter mutter) comes the question of what to do with the materials therein.

I've already done a "Save As" for all my individual character entries cross-SG. So the most important material (kindasorta) is safe. (Haven't done that for Margie's stuff, but that's thinner on the ground). Question is, what to do with it.

I could post it on the new AoC Lite forum I've put together. Problem is ... well, I'm not sure that's ever going to be much of a community, more like a place to hang and post stuff that needs posting in a place that's not, well, here. To be perfectly honest, while I look forward to continued CoXing with other members of the remaining AoC groups, I don't see any of the current folks going into a big membership drive mode that would require a forum to support it.

I'm inclined to think, in fact, that we are in the end game, so to speak, of our (individual) CoX gameplay cycles -- the remaining Alliance people will play a bit here and there, slowly decreasing, and gradtually wander away, gently, into that good night.

Okay, that was more depressing than I meant it to be.

At any rate, I'm not sure how much effort I want to put into recreating a Little Slice o' the Alliance if it's mostly a half-dozen or so people and their casual passtime. Feel free to disabuse me of my interpretation of the sitch.

The alternative, moving to a more personal style, is to post that character material here, on the Blog of Heroes. Put a pointer to it, perhaps, from the forums (in case someone goes looking), but take the individual posts and either do them up in a single block, or else, plug them in, dated appropriately, and have their own categories ("Log / Psi-clone") here. The material stays at hand, in a probably-more-persistent format.

That's the direction I'm leaning, at least for the character stuff (which I care most about). Thoughts?


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August 25, 2006

Spam, spam, spam, spam ...

I've added a new anti-comment-spam tool here at the Blog of Heroes, MT TinyTuring. This plug-in for Movable Type does a text-based question/answer that would be non-trivial for a spam-bot to figure out, but is exceedingly simple for a human. It's sort of a text-based CAPTCHA, without the graphics/accessibility issue of that technology.

The other thing it means is that it's not necessary to have a TypeKey identity to post comments here. It's fine if you do (it makes authenticating you as a white hat for other anti-spam tests easier), but it's not required.

I actually implemented this in order to help out BD, whose blog I'm proud to host here, but I "tested" it out on this blog first, and decided to leave it in place. Since TypeKey didn't work well on BD's blog (because of the different domain and the vagaries of how M$ implemented cross-domain cookie stuff in IE), this will help block a lot of potential spam over there. Here, probably not so much, but it does let people comment without doing TypeKey registration, which some might prefer.


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Construction zone

Working on something to make life (I hope) easier here.

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July 14, 2006

Virgil Irony

I am amused that this blog entry shows up as the fourth entry in Google if you search on "bat'zul infernal" (and this one is third). Yikes.

I am even more amused, as I read the post and its comments that Black Pharoh (who is on this SF with us) was one of the Sanguine Society folks who was also running the same SF that same day as the CoI was doing it.

I'm doing some research into the Bat'Zul/Infernal final mission to figure out how best to handle it. There are some good notes there. Lots of purples for the Stalkers. Figure out what debuffs, if any, we can throw on the Infernal. And, from Doyce since then, try and figure out how to rope Infernal and Bat'zul (and company) into all fighting each other. That latter is more difficult now that clicking the altars takes down invis, but worth consideration.


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June 27, 2006

Yet another test (from Blog of Heroes)

Trying to figure out the blogrolling.com non-pinging problem.


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May 25, 2006

Hiatus

We're off to Walt Disney World for the next week, so no CoX, and no Blog of Heroes, until next weekend at the soonest.

If you're just dying for content, my regular blog will have both remotely-posted photos and pre-set posts going up on it all week, so you can get your ***Dave fix.

Until then -- be safe, Alliance heroes! And don't start I7 without us!


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September 16, 2005

MT 3.2

I've upgraded my Movable Type installation to v3.2. If something seems odd or broken around here (at least, more odd or broken than usual), please let me know.


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September 13, 2005

ALLIANCE FORUM

Given the chronic problems of the Freedomphalanx.com forums right now, if anyone wants to use this thread as an Open Chat area (not that anyone here feels particularly restrained in using any thread for that) for whatever they want that they'd be doing there (game coordination, commentary, bitching, whatever), feel free just drop comments in on this thread.

I don't actually know anyone's e-mail address aside from the few AoC folk, so feel free to pass the word, as you see fit or necessary.

And, in the meantime, might I recommend this observation ...


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August 17, 2005

Design tweak

I've tweaked the individual archives to have a sidebar in them, both for informational/utility purposes, and to make the body of text look a bit better (shorter line length).


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August 3, 2005

On Lurkers

I know you're out there.

A month or so back, someone approached Velvet (I think it was) in a train station. The conversation was along the lines of, "I know you. You have that blog ..."

Then I got a PM on the forums today from Liberty Bill, saying he enjoyed the blog. He then expressed surprise when I told him he was welcome to comment.

Granted it's not, upon reflection, completely transparent to a new user that anyone visiting here can comment. You just need to register, meaning you have to set up an identity in Typekey to sort of establish that you are a human being, not a spambot, and then sign in. The instructions are actually down in the comment section, but maybe not obvious.

It's painless, commercial-free, and secure. And free, of course.

Once you've done that, you can comment away. And, in fact, you are welcome to.

It is odd, though. The folks who comment here are all (with the exception of the two individuals mentioned at the top of the post, and the former only comment once, I think) people I know in RL. Having virtual presences show up here is to be expected, but still a bit different. (At least for this blog.) I haven't kept it a secret, nor have I publicized it (though if anyone clicks on the "www" button beneath one of my posts on the Alliance forum, they come here). It's just been hazy barrier between the IC and OOC world, as much in my own imagination as in reality.

But now I can't get over the feeling now that there are others, just out of sight, watching from the shadows (a la The Mark of Gideon). So, if you are ... comment. Say hi. Set down and chat a spell.


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April 5, 2005

"Fortune and glory, kid!"

Welcome to anyone who came here from the Official CoH Fansite Portal. Look around, pull up a chair, and set a spell (or toggle a power, whichever you want).


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April 3, 2005

The Rise of the Villains

Got my first comment spam here. Joy.


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March 28, 2005

The Most Unstoppable Villains of All

Mercifully, this problem hasn't afflicted this blog yet. Though I'm sure it will.


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March 24, 2005

Design tweaks

Played around with the design a bit to get the sidebar a consistent width -- and ended up shifting it to the left.

Had a deuce of a time doing it, too, mostly because of CSS rendering differences between Firefox and IE (and praise be for the Firefox IEView extension). Finally ended up swiping div styles from the 20x20 Room, which worked.

(Amazing how many sites use the dual-fixed-width-floating-columns code, by the by.)

I want to do some tweaking of colors here, too, eventually. The powder-blue/powder-grey bit is putting me to sleep.


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March 15, 2005

Column tweaks

Made the main section 80% wide and the sidebar 20% wide, since working at 1024x768 I was getting kinda nasty scroll off the right side (even in the individual archive pages). Holler if something looks broken.


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March 7, 2005

Now with 50% less squintiness!

Increased the text sizes in the main part of the blog upward a tick from the MT defaults. I need to do more CSS tweaking on the site (the colors, etc.) -- but that will require cutting into my home CoH time, which, of course, I will never do until my playing slacks off, at which point the blog will be less important, at which point, who cares about the CSS?


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February 28, 2005

And there shall come ... a blog!

Okay, I know I'm probably boring to tears non-CoH players out there with all the CoH nattering I'm doing in my main blog. So I'm going to try to create a separate blog for that stuff.

Let's see how it works.

Things to do here still:

  1. Recent comments.
  2. Edit link in post footer.
  3. "But wait there's more" auto-expansion. {skipping this)
  4. MT-Notify.
  5. Formatting buttons for comments.
  6. Link list (my blog, list of links).
  7. Include recent links on main blog
  8. Proper copyright/CC notice.
  9. Proper typeface for page logo.
  10. Smarty reformatting stuff.
  11. Acronym stuff

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