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***Dave Does the Blog

Archive of "Gaming" posts


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Friday, 4 July 2008, 9:55 PM
Because nothing says Independence Day ...

... like sitting around with friends, drinking beer, eating tortilla chips and salsa and BBQ chicken, playing RPGs and dominoes, and watching Doctor Who.

Happy Fourth of July, folks.


Filed under :: Food & Drink :: Gaming :: Media - TV - Doctor Who
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Wednesday, 25 June 2008, 7:59 PM
World of Wifecraft

Via Mary, who says I should not ask her where she got it.

 

Heh.


Filed under :: Gaming
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Wednesday, 25 June 2008, 11:11 AM
Doyce on D&D

With all the 4e activity of late, Doyce has a series of posts, rules, and resources on his gaming blog that are worth checking out.

  1. Dealing with the whiff-factor in DnD - I like this idea very much. It's similar to the "sooner or later you have to hit" internal counter in CoX.
  2. "Keys" for DnD - I like the Keys mechanic, but I'm not 100% sold on bringing it into D&D, at least until we have a bit more playtime under our belts.
  3. DnD errata - Always useful.
  4. DnD "DM" Reference Screen - Sweet!

And looking at the picture here reminds me -- I need to figure out where my D20s ran off to. My normal dice bag only goes up to D12s right now.


Filed under :: Gaming
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Tuesday, 24 June 2008, 5:35 PM
Potpourri for the cocktail hour

  1. Thompson to Vet Judges for McCain - HUMAN EVENTS
    I thought Fred Thompson crawled back into his den and went back to sleep. But evidently now he's John McCain's best friend, and the commenters at the site are tickled red.
  2. Returned To The Battlefield
    When Justice Scalia said that the habeas case would mean more Americans would die, and that there were thirty cases at least of released Gitmo detainees who'd made their way back to the battlefield ... what's the truth behind those numbers. Answer: not a whole hell of a lot.
  3. When The King Travels
    I acknowledge that the President needs a certain degree of security, and I certainly want him to be able to travel. But delaying traffic at Heathrow for hours? Dozens of flights cancelled? Jeez, talk about the Ugly American.
  4. Dodd And Feingold Will Filibuster Telecom Immunity
    Go! Go! Go!
  5. Dork Tower for 16 Jun 2008
    Which cartoon is what I thought of when Doyce posted this.
  6. Do I see a dragon?
    Hey, someone else has been reading the D&D4e comments.
  7. The Twilight Zone: The Complete Definitive DVD Collection...
    Oh ... my ...
  8. TSA Gets Badges
    And the airport police aren't very happy about it.


Filed under :: Elections 2008 :: Gaming :: Geopolitical Brouhaha :: Homeland Security :: Media - TV :: Politics & Law
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Monday, 23 June 2008, 11:10 PM
EVIL! EVIL! EVIL!

I am just endlessly amused by the comments people have about D&D 4e in the Player Handbook reviews on Amazon.

(I hasten to point out that the current review scores are almost evenly bimodal (as Margie classifies it), i.e., there are lots of folks giving it 1 star, and just as many giving it 5. I'm only cherry-picking the bad comments because they're ... well, so funny.)

There's actually some interesting analysis in quite a few of the reviews (both pro and con). But the vitriol of some of the posts -- generally the really short ones -- is as breathtaking as it is wildly misguided (I haven't seen anything in 4e that makes it any less suited to role-playing than 3 or 3.5 ... and, in fact, hear of some indications to the contrary).


Filed under :: Gaming
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Monday, 23 June 2008, 6:19 PM
KD&D

Katherine's take on the D&D game:

I didn't really like the smaller lizard thingies [kobolds]. Because they dodged you every time.

It felt like everybody had -- it was like they were making a WebKin, that's how long it seems each player took.

I like my character, how she sneaks around. I think that's really me.

I like setting traps for people, except the bummer is I can't do it in battle. Junk shop? Real good stuff there.

 

Going to want to play some more?

Yeah!

Though, as more of a video gamer, she opined that her current online RPG, Adventure Quest, is more fun, because it's "faster." (And has its own Wikipedia page.)


Filed under :: Gaming :: Parenting
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Monday, 23 June 2008, 4:35 PM
The blessing and bane of generic combat systems

In reading through the bi-modal reviews of D&D 4e on Amazon, it's clear that there's one fundamental element that is provoking a large degree of contention.

In the interest of game balance between the classes, and simplifying things, WotC has redesigned the combat system so that everything -- melee, missile, and spells -- are essentially "powers" with different ranges. There's a common mechanic (roll D20 plus modifiers vs. a resisting value, which might be AD or one of the "save" attributes) for everything, and the results are generally speaking XdY + Z damage of a particular type.

So that sounds pretty straightforward, right, and even desireable -- you can easily balance various powers/attacks between the classes, and not have to treat spells as something fundamentally different from swords. A Magic Missile can be handled by the mechanic as a Spear.

Some people thing this is spiffy-doodle, and they have good cause for it. Looking at a host of both tabletop games (GURPS come to mind) and online games (I'll include CoX here), it's clear that this approach makes things both a lot simpler to play and to run and to design around. A fundamentally sound system makes for a stronger game.

But some folks object to this very thing, and they have a good cause, too. A system where a Magic Missile and a Fire Spear and a Lightning Bolt and a Crossbow all basically do the same thing, just with (meaningless?) special effects makes things more like ... well, a video game, and loses a lot of the interesting flavor that makes D&D fun.

I've seen this before in different systems. Back in the Dark Ages, when I was running a supers game using Mayfair's DC Heroes system, I admired the integration and scalability of the system -- but it bugged the heck out of me that, really truly, there was no difference between someone attacking an opponent with a fire blast, an ice blast, an electrical blast, a force blast, a psychic blast, etc. 

The question then becomes whether there is, in fact, a difference in those different damage types. In, for example, CoX, the difference come into play in two ways: pretty special effects (ooooh ... aaaaah ...) and differences in how defenders actually react to things -- some folks resist fire better than cold, or energy better than lethal damage, etc. Most power groups do different sorts of side effects, too -- psychic reducing damage, electricity reducing endurance, cold causing slowing, etc.

It's not clear to me, as yet, the extent to which D&D does this. How many different critters resist different damage types differently. Are there, or should there, be side effects of different attack types? As a magic-user I could see that damage was described in different types, but I don't recall much specifically done with those types. (My Ray of Cold did do a Slow, but my Magic Missile and various Fire attacks didn't seem to have any secondary effects.)

If the attack type doesn't make any real difference (or only in rare cases) except for folks drawing pictures of the combat, then I agree that they system has been over-simplified. If I simply haven't seen it yet (altogether possible -- two encounters in a sample scenario with pregen characters is hardly a fair assessment), then I withhold judgment.

(I'll note, though, that even online games aren't immune to this sort of criticism. CoX has been going through some "normalizing" of powers at different levels -- e.g., so that different types of scrappers get roughly the same sort of power/damage throughput at different levels, and some folks still object because their favorite set isn't as cool or distinct any more.)

So I'm not sure how fair a criticism it is -- it certainly has the potential to be a problem, but it should be possible to streamline and rationalize the conflict/damage system without adding a lot of specialized cruft and "exceptions" that overly slow things down. A happy balance between flavor and function.

I look forward to finding out more.


Filed under :: Gaming
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Sunday, 22 June 2008, 10:06 PM
Dungeons & Dragons 4th Edition

Doyce ran Kate, Margie, Katherine (!), Jackie and me through a few encounters in a beginning "intro" scenario using the D&D 4e rules. Thoughts:

  1. It's basically still D&D. Yeah, there are some odd trope changes, and the rules have been simplified and "game"ified a bit, but it's still clearly D&D (and I say that as someone whose played multiple editions of same).
  2. The intro scenario is challenging largely because some of the biggest challenges in the rules -- understanding movement and combat sequence -- are vastly complicated by outdoor battles and shifty kobolds.  
  3. Mages (at a low level) are much simpler (and fun) to play. Thieves are much more tactically complicated (and powerful). 
  4. The changes into "at will" and "each encounter" and "daily" powers -- including spells -- is a nice re-engineering, IMO.
  5. The game, to the level we've gone to, remains combat-centric and crunchy, really requiring use of miniatures (though still abstract enough to avoid use of facing).
  6. The interactions between different powers -- for each of the characters, and between them -- was interestingly exception-driven and (for all that the overall rules structure has been simplified) complicated. In some ways, sort of like playing Cosmic Encounter, where every action influences everything else in sometimes unexpected ways.
  7. Everyone, every class got a chance to shine in the intro.

Overall (and I'm sure I'll be pondering this a bit more until I play again) a good time. Glad to have played, look forward to more.


Filed under :: Gaming
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Friday, 20 June 2008, 4:15 PM
I attack ... the Darkness ... by replacing the oven bulb!

Cookbooks are a lot like Dungeons & Dragons and other role-playing games. They contain seemingly rigid rules that, in practice, require a certain amount of adaptation for your own tastes.

 

In honor of D&D 4.0's release, what if cooking discussion boards talked about cookbooks the way gamers talk about gaming rules? 

Posted: 12:15 a.m. by LordOrcus I'm so mad that there's a new edition of The Better Joy Cookbook out. Thanks for making my old copy obsolete, you greedy hacks! For five years now, my friends have been coming over for my eggplant Parmesan, and now I'm never going to be able serve it again unless I shell out 35 bucks for the latest version.

RTWT. Sheer brilliance.

(via Kate)


Filed under :: Food & Drink :: Gaming
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Monday, 16 June 2008, 6:27 PM
Googly bits

 

 


Filed under :: Blogging - Technical :: Elections 2008 :: Gaming :: Gay Stuff :: Religion :: Religion - Episcopal Church :: ZT & PC
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