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IDC will be using the Dramatic Combat Options instead, though with the Combat Modifiers table.

As with Simple Combat Options, these rules try to further quantify the impact of different technologies (as opposed to the Dramatic Combat Options, which only try to denote relative advantages).


Armor

Use the same descriptions as in Simple Combat Options, but the ranges for doing damage change.

Outcome Armor Type
  0 1 2 3 4
Scratched0000-10-1
Clipped11-21-22-32-4
Hurt2-43-43-54-55
Injured5-65-6666
Taken Out7+7+7+7+7+

There is also accomodation for special armors beyond type 4 (FUG 42)

In these rules, armor does not change the difficulty of maneuvers; only prevents wounds.


Weapons

In the Advanced rules, you can add further qualities between weapons.

  • Armor Piercing -- AP weapons reduce armor ratings by 2, but are -1 to use.
  • Vicious -- Vcs weapons incrase their damage by 1, but any armor greater than 0 is considered 2 levels higher.

etc.


The Advanced Combat Options include the Combat Modifiers table.

See also: Gun Thoughts


Combat Rules

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Page last modified on May 24, 2004, at 11:38 AM by DaveHill - (pmwiki-0.6.19)