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Rule Number One: Drama is better than Accuracy.

The GM should know what challenge he wants the player to face, look at their skill, and set the difficulty accordingly. For a simple task, go for a step or two below the best in the party; for something more serious, go the other way.


The following are examples from the book on what the different difficulty levels on The Ladder entail. Some of the examples are a bit contradictory in places, and the table should be further refined, but it's a good guideline. (FUG 14-15)

  • POOR (Neglible Difficulty) - Generally don't require a roll. As long as someone can physically do it, and understand what's being asked, it should be automatic.

  • MEDIOCRE (Simple Tasks) - Most tasks an ordinary person meets routinely. Can be overcome without drama or struggle, assuming basic competence.

  • AVERAGE (Mundane Tasks) - Would challenge the average person, but routine for experts and professionals. Someone with basic skills could do it in a pinch, but not with regularity.

  • FAIR (Difficult Tasks) - Out of the realm of someone with only basic training. Noteworthy, and rarely approached with out preparation.

  • GOOD (Daunting Tasks) - Skilled pros will balk, and a person may go their whole life without such a challenge. Requires a lot of training, talent, or both.

  • GREAT (Staggering Tasks) - Only the best of the best need apply. Only a handful in the world could do this with any sort of consistency.

  • SUPERB (Nearly Impossible Tasks) - Expanding the very nature of the task at hand. Revolutionary.

ActivityPoorMediocreAverageFairGoodGreatSuperb
ComputersTurning it on"Hello World"Installing Linux  Developing an entirely new programming languageDeveloping the new Killer Ap.
ClimbingA ladderA knotted ropeA cracked stone wall with handholdsA cliff face with equipementThe side of a buildingA cliff face, bare-handed; EverestA cliff face, bare-handed, in the rain
DrivingStart the carDrive the carDrive the car in the rain; parallel parking with <1' clearanceDrive the car in a blizzard; flying a small planeDrive the car in a blizzard at high speed; flying a fighter jetRace in the Indy 500; dogfightingStunt drive in an action movie.
CookingMicrowave popcornA recipeFrom scratch For a good restaurantFor one of the world's finest restaurantsIron Chef
JugglingCatching a ballJuggling three ballsJuggling four ballsJuggling knives   
Medical Bandage a cut; treating a sunburnApplying a tourniquet; CPR; splinting a broken armSimple surgery; , stitch a deep cutSurgically repair a serious stab woundOpen heart surgery; repair a punctured lungSurgically re-attach a severed limb; multiple organ transplants
Music Not scaring the petsMarching band  Soloing for the New York PhilharmonicThe next Beethoven's Ninth
ResearchReading the headlinesSearching with GoogleResearching something obscure in the library   Researching a new branch of science
SurvivalEating and drinking healthilyStarting a campfireBuild a shelter from the rainFind potable water in the forest; digging a well; skinning an animalFind potable water in the desertLive in the desert for a week with no suppliesLive among the wolves as one of the pack
SwimmingGetting into the poolJumping off a low diving boardRescuing someone in calm water  Swimming the Channel 
OtherGetting a joke on LenoWriting a business letter; loading a gun; getting on a horseSewing a dress;Building a house; rebulding a car engineDesigning an office buildingJackie Chan 

To put it into D20 terms, I'd be inclined to rank things as the following [D Cs]?:
Poor (5) - Mediocre (10) - Average (15) - Fair (20) - Good (25) - Great (30) - Superb (35) - Epic (40) - Legendary (45)


FATE Mechanics
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Page last modified on June 11, 2004, at 03:22 PM by DaveHill - (pmwiki-0.6.19)