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FATE considers this the "default" combat. It's roughly equivalent to D20 round-based combat, without as tight a Half/Full actions structure. (FUG 38)

  1. All parties declare their intentions, things that take a "few moments" (though that may be too tight of a time frame[[http://games.groups.yahoo.com/group/FateRPG/message/1966]; consider it a "segment of a fight from a fencing duel" in a movie).
  2. Everyone rolls/rerolls against the opposition of who/what they're doing (a Dynamic Challenge against another character, a Static Challenge against a circumstance).
  3. Outcomes are assessed (e.g., on the Wounds Table).
  4. Repeat.

This is spelled out in a little more detail in The Combat Process.

The Wounds Table is used for each player and NPC.


One small question mark in my head is opposing actions that are of a different nature.

  • I shoot at you, you try to tumble away. If I win, do you still move away, but injured? (This sounds like stuff in the Defensive Fighting rules.)

  • Or, even if the actions are the same, I shoot at you, you shoot at me -- does only the winner hit?

The answer to the first seems to be no (you're clipped as you start to roll off, or a spray of bullets makes you abort your action). The answer to the second is yes: the winning shot(s) knocks the other person's shot off-line -- GM descriptive/narrative/adjudicated). Remember, it's an exchange, not necessarily really a single action.

There's more discussion from the boards in ExchangeCombatExamples and Different Combat Types.


Combat Rules

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Page last modified on June 13, 2004, at 01:01 PM by DaveHill - (pmwiki-0.6.19)