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This page describes how to deal with the special abilities that Spycraft (the previous, fine-but-too-complex D20 espionage rules system we were using) gives to different character classes.

All the character classes in Spycraft grant certain special ablities to the player character, both some FATE-obsoleted ones (extra action dice in certain rolls) and some others that should still be available.

And they are. Just invoke your Aspect in that character class (check off a box) and the special ability is yours for the asking (unless the GM is suddenly aghast about what's just let you do, in which case he'll give you the check box back).


Character Rules
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Page last modified on June 10, 2004, at 11:25 AM by DaveHill - (pmwiki-0.6.19)