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FATE
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The Stunts mechanic for FATE was originally described (in the rules, FUG 49ff) as one of the proposed magic systems, but it's more recently gotten more attention in discussions.[1] Essentially, stunts are a way to associate special "powers" or abilities with a given skill. It can easily be extended beyond the magic system described to other powers and special abilities.
Example 1In the case of a magic system, you might have a skill Lighting Magic. You would then both spend points for the skill in general (which would reflect the intrinsic, simple, basic use of the skill) and points on stunts to go with it (for flashy, powerful, one-off effects):Lightning Magic - Good +2 - OOSo if you wanted to use the Lightning Magic to do something simple (sense an aura, give someone a minor shock, sense an impending storm, cause the lights to flicker), you would just roll against the skill (Good). If you wanted to cast a Lightning Bolt, or something else spiffy (or conflict-oriented), you would burn one of the stunt "circles" to do it. Example 2Consider another example of a character with Cybernetics (an Aspect) and how this might affect their Fast Draw skill:[2]Fast Draw - Fair +1 - OOOIn this case, the character could ordinarily do a Fast Draw with a Fair ability -- but by invoking the stunt, the cybernetics could kick in and bring the gun out faster than the human eye can follow ... Example 3Another example of stunts can be found in the Op Tech rules.Getting stuntsEach stunt circle costs a skill point -- so the above example Lightning Magic would cost 5 skill points. Note that the skill points spent on stunts do not count toward ThePyramid, which makes them costly (as they hold you back from pushing your upper skills higher), but given the nature of what they give, they're quite possibly worth the cost. Stunts can be restricted by the GM in one of two suggested rules of thumb:[3]
So what can a stunt do?General guidelines for what a stunt can do:
Refreshing stuntsStunts refresh after a suitable dramatic period (e.g., spells regenerating overnight), Op Tech regenerating between missions).Other stunt optionsThe original magic stunt rules included some other options you might consider.
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