| MoS | Result | Ladder | Description | Effect |
| 0 | Scratched | | A negligible result. A near miss, or a hit with no real impact. | None. |
| +1 | Clipped | [ ][ ] | A noticeable result. A hit or maneuver that provides a momentary advantage to the attacker, such as knocking the opponent back, off-balance, weapon out of line, etc. | Loser is -1 penalty to their next action. (Pretty much anything done can be considered an action; a roll is only made if opposed or against a test of some sort.) Box resets after that action. Penalty only taken once, even if Clipped multiple times in a round. |
| +2 - +4 | Hurt | [ ][ ] | A palpable result. A hit or manueuver that grants a persistent advantage, such as a shallow cut or a disarm. These things can be resolved/patched up after the battle is over. | Loser is -1 to all actions for the rest of the scene/battle. |
| +5 - +6 | Injured | [ ][ ] | A significant result. The impact carries on beyond the current scene, a serious injury being the obvious example. | Loser is -1 penalty per box to most actions until healed. |
| +7 | Taken Out | X | A decisive result. The fight is over from a knock-out, passing out, etc. Not automatically death (that's for after the battle). | Loser is out of the battle/scene. |
When a character suffers a result, check off the box next to it. When there's nothing left on that line, mark off the next worst box on
The Ladder (this is sometimes known as the
Death Spiral). There is no distinction, in the context of a combat, between Lethal and Non-Lethal damage.
Clipped causes a -1 on the next
action. Pretty much anything done in a combat situation can be considered an action ("I hug the wall, hoping to avoid being shot at while my eyes clear from the flash-bang!"), which only requires a die roll if some sort of test or challenge is made. It makes no sense for the -1 to carry on to an action take several exchanges later, even if the person hasn't been "doing anything" during that time.
Now, if Joe-Bob hugs the wall, and Dylan immediately runs forward and tries to pop him one, Joe-Bob is going to be at the -1 for
that combat action (balanced by
Defensive Fighting -- which is, after all, the point of fighting defensively), but otherwise, if no die-rollable action takes place, the -1 would burn off without having any effect (aside from getting Joe-Bob to not do anything for a round/exchange).
Note that you can use something similar to this wound track for
non-combat situations: a debate, a seduction attempt, etc.
Note that
Hurt and Injured damage stacks.
Any Hurt boxes cause a -1 for the rest of the combat. Each Injured box causes an additional -1 until healed. So (for the duration of the combat):
- 1 Hurt = -1
- 2 Hurt = -1
- 1 Hurt, 1 Injured = -2
- 2 Hurt, 1 Injured = -2
- 1 Injured = -1
- 2 Injured = -2
- 1 Hurt, 2 Injured = -3
- 2 Hurt, 2 Injured = -3
For the "next round," the Clipped results stack similarly.
See also:
Healing Damage,
Gun Thoughts
| It's possible to change the ladder boxes (FUG 40), or eliminate but this is what we'll use for the moment. |
Note that "damage" here doesn't necessarily mean bloody wounds, especially in the Clipped or Hurt range. It can simply indicate a disadvantage in the combat -- for the next exchange (off-balance, left behind, dropped a weapon, helmet slipped, wind knocked out of you) or the rest of the combat (minor weapon malfunction, scope misaligned, armor strap slips, shoe untied, "chimes rung").
Damage on the wound table is an effect on
capability, however the GM (and Player) choose to have that manifest.
[1]
If dealing with "The Night of a Million Zillion Ninja," i.e., combat against a bunch of mooks, see
Mook Combat.
See also:
Superior Numbers,
Exchange Combat Example.
It's also worth noting that Damage/Wounds are not the only "currency" expended during combat.
Aspects (and
Fate Points) are also expended/damaged/lost. You can come out of a combat without a permanent scratch on you, but utterly depleted in Aspects; that's not an unalloyed victory, depending on what challenge you
then face.
[2]
FATE Mechanics,
Combat Rules