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Lexicon

The new 20′ By 20′ Room gaming blog has a suggestion for a very fun-sounding collaborative world-building exercise, “Lexicon.” The basic idea is that each player takes on the role…

The new 20′ By 20′ Room gaming blog has a suggestion for a very fun-sounding collaborative world-building exercise, “Lexicon.”

The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced and eccentric. You are also collaborating with a number of your peers — the other players — on the construction of an encyclopedia describing some historical period (possibly of a fantastic world).
The game is played in 26 turns, one for each letter of the alphabet.

You then, through individual entries and cross-citations (some of them on later letters, which entries you are, in turn, not allowed to write yourself), develop an encyclopedia for the world/era in question. The encyclopedia ends up with (players * 26) entries, all fully cross-cited.

Damn. Sounds like a fine way to build an interesting world that they players would then get to play in. More work for the GM, perhaps, but also less.

Or just a fun exercise in and of itself.

Hmmmm.

(via Random Encounters)

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3 thoughts on “Lexicon”

  1. For a bright shiny nickel, were I not already into the campaign, I’d offer it up as an exercise for my own Spycraft players. “These will be the deep dark secrets that you know of …”

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